There’s a big difference between having that quick python script set up with a GUI, and having a full desktop or mobile app ready to click install. In this post I’ll show the steps to build a Python script into an installable application.
Continue reading “Building a Linux App part 7: Building an Installer File”Building a mobile app for Linux, part 4: GPS/mobile tracking
Another important part of many mobile apps is location tracking – there is, fortunately, there is a built in api for most Linux systems called Geoclue that should work… There is even a Python-geoclue package, but after some digging I found that this package does not work in Python3. In fact it’s hard to find examples or documentation, if you look at the files of the package you can see there are some basic docs:
Continue reading “Building a mobile app for Linux, part 4: GPS/mobile tracking”Building an amateur radio app for Librem Phone, part 3: Responsive on small screens
With a working Linux application, it’s time to test it out on a real (well, virtual) device. Starting up the emulator for debugging in the same way as before, to debug this project I ran:
Continue reading “Building an amateur radio app for Librem Phone, part 3: Responsive on small screens”How to port a Flutter App to run on the new Librem 5 Phone
If you write a Flutter app for Android or iOS, you are likely not targeting a very widely used platform – desktop! This is especially important as the new Librem Phone is basically a Linux desktop. Let’s go over the setup of testing a Flutter app on Linux and the Librem 5:
Continue reading “How to port a Flutter App to run on the new Librem 5 Phone”